Large City: Nogre Ntok Hadfow

Nogre Ntok Hadfow

Nogre Ntok Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceJizanuta Diocese
Sub ProvenceZapavadu Parish
RegionG̈imth-deretè Brushlands
Founded1300
Community LeaderLord Firnipu
Area157 km2 (62 mi2)
Average Yearly Temp19°C (66°F)
Average Elevation5298 m (17381 ft)
Average Yearly Precipitation231 cm/y (90 in/y)
Population37143
Population Density236 people per km2 (599 people per mi2)
Town AuraTruename Magic
Naming
Native nameNogre Ntok Hadfow
Pronunciation/ˈnogre/ /ntok/
Direct Translation[golden] [lump; knot]
Translation[Not Yet Translated]

Nogre Ntok Hadfow (/ˈnogre/ /ntok/ [golden] [lump; knot]) is a subtropical Large City located in Zapavadu Parish, Jizanuta Diocese, within the Irus.

The name Nogre Ntok Hadfow is derived from the Sylvin language, as Nogre Ntok Hadfow was founded by Tsèsè, who was culturaly Wood Elf.

Climate

Nogre Ntok Hadfow has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 11°C (51°F). Nogre Ntok Hadfow receives an average of 231 cm/y (90 in/y) of precipitation, most of which comes in the form of rain during the summer. Nogre Ntok Hadfow covers an area of nearly 157 km2 (62 mi2), and an average elevation of 5298 m (17381 ft) above sea level.

Overview

Nogre Ntok Hadfow was founded durring the early 14th century in winter of the year 1300, by Tsèsè. The establishment of Nogre Ntok Hadfow was somewhat plagued by a lack of willing colonists, leading to Tsèsè electing to pay people to resettle in Nogre Ntok Hadfow.

Nogre Ntok Hadfow was built using the conventions of Wood Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Nogre Ntok Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Nogre Ntok Hadfow is buildings are arranged arround a network of premissive paverstone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Nogre Ntok Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Nogre Ntok Hadfow's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Nogre Ntok Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Nogre Ntok Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up.

Civic Infrastructure

Nogre Ntok Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Nogre Ntok Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nogre Ntok Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nogre Ntok Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nogre Ntok Hadfow's parks.

Nogre Ntok Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nogre Ntok Hadfow.

Nogre Ntok Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nogre Ntok Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nogre Ntok Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nogre Ntok Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nogre Ntok Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nogre Ntok Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nogre Ntok Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nogre Ntok Hadfow's public wards, blessings, and other arcane systems.

Nogre Ntok Hadfow has an Millitary Academy which trains military officers and specilists.

Nogre Ntok Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nogre Ntok Hadfow's grid is powered by mana accumulators.

Nogre Ntok Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Nogre Ntok Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Nogre Ntok Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Nogre Ntok Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nogre Ntok Hadfow's natural decorations nor waterways.

Nogre Ntok Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nogre Ntok Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nogre Ntok Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Nogre Ntok Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Nogre Ntok Hadfow's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Nogre Ntok Hadfow snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Clawbat near Nogre Ntok Hadfow are known to be more aggressive than normal.

Nogre Ntok Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Elven High Magic energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 73
  • Farmers: 109
  • Farm Laborer: 168
  • Hunters: 128
  • Milk Maids: 100
  • Ranchers: 49
  • Ranch Hands: 104
  • Shepherds: 109
    • Farmland: 150057 m2
    • Cattle and Similar Creatures: 9285
    • Poultry: 111429
    • Swine: 7428
    • Sheep: 371
    • Goats: 74
    • Horses, Mounts, and Beasts of Burden: 3714

Craftsmen

  • Arms and Toolmakers: 77
  • Blacksmiths: 92
  • Bookbinders: 47
  • Buckle-makers: 50
  • Cabinetmakers: 88
  • Candlemakers: 128
  • Carpenters: 117
  • Clothmakers: 106
  • Coach and Harness Makers: 38
  • Coopers: 92
  • Copper, Brass, Tin, Zinc, and Lead Workers: 52
  • Copyists: 34
  • Cutlers: 30
  • Fabricworkers: 84
  • Farrier: 239
  • Furriers: 24
  • Glassworkers: 137
  • Gunsmiths: 75
  • Harness-Makers: 35
  • Hatters: 70
  • Hosiery Workers: 27
  • Jewelers: 41
  • Leatherwrights: 97
  • Locksmiths: 39
  • Matchstick makers: 58
  • Musical Instrument Makers: 56
  • Painters, Structures and Fixtures: 47
  • Paper Workers: 53
  • Plasterers: 48
  • Pursemakers: 61
  • Roofers: 39
  • Ropemakers: 36
  • Rugmakers: 36
  • Saddlers: 68
  • Scabbardmakers: 83
  • Scalemakers: 38
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 36
  • Shoemakers: 33
  • Soap and Tallow Workers: 151
  • Tailors: 225
  • Tanners: 50
  • Upholsterers: 52
  • Watchmakers: 50
  • Weavers: 116
  • Whitesmiths: 30

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 25
  • Beer-Sellers: 51
  • Booksellers: 58
  • Butchers: 92
  • Chandlers: 92
  • Chicken Butchers: 114
  • Entrepreneurs: 38
  • Fine Clothiers: 95
  • Fishmongers: 100
  • Florists: 22
  • Potion Sellers: 59
  • Resellers: 137
  • Spice Merchants: 48
  • Wine-sellers: 72
  • Wheelwright: 58
  • Woodsellers: 36

Service workers

  • Bakers: 176
  • Barbers: 190
  • Coachmen: 50
  • Cooks: 148
  • Doctors: 79
  • Gamekeepers: 55
  • Grooms: 33
  • Hairdressers: 132
  • Healers: 99
  • Housekeepers: 100
  • Housemaids: 185
  • House Stewards: 100
  • Inns: 35
  • Laundry maids: 67
  • Maidservants: 137
  • Nursery Maids: 71
  • Pastrycooks: 132
  • Restaurateur: 137
  • Tavern Keepers: 137

Specialized Laborer

  • Ashworkers: 54
  • Bleachers: 33
  • Chemical Workers: 21
  • Coal Heavers: 71
  • In-Town Couriers: 77
  • Long Haul Couriers: 90
  • Dockyard Workers: 70
  • Gas Workers: 18
  • Hay Merchants: 30
  • Leech Collectors: 89
  • Millers: 90
  • Miners: 80
  • Oilmen and Polishers: 57
  • Postmen: 95
  • Pure Finder: 49
  • Skinners: 112
  • Sugar Refiners: 20
  • Tosher: 58
  • Warehousemen: 123
  • Watercarriers: 75
  • Watermen, Bargemen, etc.: 103

Skilled Laborers

  • Accountants: 49
  • Alchemist: 58
  • Clerk: 77
  • Dentists: 37
  • Educators: 107
  • Engineers: 52
  • Gardeners: 36
  • Mages: 28
  • Plumbers: 39
  • Pharmacist: 44
  • Professors: 16
  • Scientists: 27
  • Wizards: 16

Civil Servants

  • Adventurers: 35
  • Bankers: 51
  • Civil Clerks: 95
  • Civic Iudex: 41
  • Consultants: 24
  • Exorcist: 88
  • Fixers: 43
  • Kami Clerk: 78
  • Landlords: 72
  • Lawyers: 43
  • Legend Keepers: 61
  • Militia Officers: 371
  • Monks, Monastic: 116
  • Monks, Civic: 132
  • Historian, Oral: 88
  • Historian, Textual: 47
  • Policemen, Sheriffs, etc.: 92
  • Priests: 148
  • Rangers: 49
  • Rat Catchers: 58
  • Scholars: 56
  • Spiritualist: 68
  • Slayers: 21
  • Storytellers: 130
  • Military Officers: 132

Cottage Industries

  • Brewers: 100
  • Comfort Services: 161
  • Enchanters: 42
  • Herbalists: 41
  • Jaminators: 128
  • Needleworkers: 116
  • Potters: 65
  • Preserve Makers: 116
  • Quilters: 57
  • Seamsters: 195
  • Spinners: 109
  • Tinker: 42
  • Weaver: 92

Artists

  • Actors: 40
  • Architects: 14
  • Bards: 61
  • Costumers: 22
  • Dancers: 44
  • Drafters: 24
  • Engravers: 29
  • Fine Furniture Carpenters: 18
  • Glaziers: 38
  • Inlayers: 35
  • Musicians: 103
  • Painters, Art: 19
  • Playwrights: 38
  • Sculptors, Art: 32
  • Wood Carvers: 123
  • Writers: 128

Produce Industries

  • Butter Churners: 128
  • Canners: 116
  • Cheesmakers: 128
  • Ice Merchants: 16
  • Millers: 79
  • Picklers: 62
  • Smokers: 45
  • Stockmakers: 42
  • Tobacconists: 58
  • Tallowmakers: 84

14091 of Nogre Ntok Hadfow's population work within a Foundational Occupation.

20452 of Nogre Ntok Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 2600 (7%) are noncontributers.

Points of Interest

Nogre Ntok Hadfow is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Nogre Ntok Hadfow sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Nogre Ntok Hadfow was attacked by savage serpentfolks living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Nogre Ntok Hadfow lost 277 people, 246 livestock, and 34 buildings. The conflict ended after roughly 86, when members of Nogre Ntok Hadfow's militia enacted an operation to destroy a particular enemy resource. The operation was complicated by the militia had access to far less resources than expected. The conflict ended with the defense of the depot against a siege, which ended in defeat for Nogre Ntok Hadfow's forces. The war is remembered in legend by Nogre Ntok Hadfow's bards, historians, and legend keepers.

History